Early adolescent players’ playfulness and psychological needs in online games

Yu-Tzu Chiang1, Sunny S. S. J. Lin1
1National Chiao Tung University, Taiwan
Cite this article:  Chiang, Y.-T., & Lin, S. S. S. J. (2010). Early adolescent players’ playfulness and psychological needs in online games. Social Behavior and Personality: An international journal, 38(5), 627-636.

Volume 38 Issue 5 | e2016 | Published: June 2010 | DOI: https://doi.org/10.2224/sbp.2010.38.5.627

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Early adolescent in-game playfulness (state), playfulness trait rated during the study procedure, and psychological needs fulfilled through online gaming were explored. Taiwan adolescents (N = 132) were recruited to connect to an online game for a certain period of time. Immediately after this gaming procedure, they completed questionnaires of players’ momentary playfulness and psychological needs. Online game playfulness trait was mapped onto 2 broad dimensions: self-game focused and cognition-affect driving. In-game playfulness was a more suitable indicator (than playfulness trait) to describe adolescents’ immediate experience of playfulness. Adolescents’ psychological needs included in-game autonomy, in-game competence, and in-game relatedness, and adolescents’ psychological needs predicted in-game playfulness.

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