Disruptive behaviors in online games: Effects of moral positioning, competitive motivation, and aggression in "League of Legends"

Sung Je Lee1, Eui Jun Jeong1, Joon Hyun Jeon2
1Department of Digital Culture and Contents, Konkuk University
2Department of Human ICT, Konkuk University
Cite this article:  Lee, S., Jeong, E., & Jeon, J. (2019). Disruptive behaviors in online games: Effects of moral positioning, competitive motivation, and aggression in "League of Legends". Social Behavior and Personality: An international journal, 47, e7570.

Volume 47 Issue 2 | e7570 | Published: February 2019 | DOI: https://doi.org/10.2224/sbp.7570

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Disruptive behaviors, such as intentional violations and verbal attacks, frequently happen in multiplayer online games. However, few studies have been conducted to empirically explore the antecedents to such disruptive behaviors or the role of moral positioning in relation to such behaviors. With 343 players of the game League of Legends, we tested an integrated path model of the relationships among moral positioning (i.e., preference for evil roles or characters in the game), aggression, competitive motivation, and disruptive behaviors. The results showed that moral positioning was affected by both aggression and competitive motivation. The increase of moral positioning, in turn, enhanced the degree of disruptive behavior. The theoretical and practical implications of the study results are discussed.

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